8/10/2023 0 Comments X rebirth vr broken![]() You do notice some dips when in FPS on stations, but space never seen it dip. Running 60 FPS no problem 90% of the time. So far I don't have any major performance problems, the many AA options has the biggest impact on framerate from all the settings I've tried. I'm going to spend a lot of time this weekend checking out the new economy system.Īlso hooray for them removing needing salvage insurance to save in space (always felt the older games requiring this was artificial difficulty and an annoyance). I do recommend people do the tutorials, there are new features (like how boost works now). Also I realised that there are wharfs which is what you should go to for purchasing/modifying the smaller ships. The UI (especially the map) is so much more functional and easy to use compared to previous games (also it can all be accessed/navigated with keys too). I just did a tutorial for flight school and it says you can press shift+space for mouse follow.Īny way after my first hour and 30 mins of gameplay (granted, is not much for an X game), the game has a lot of new nice features and also everything we want about the X games so far that I've quickly checked to see, so I am impressed, I was already annoyed by X: Rebirth at this point which removed features, going to spend all weekend diving into this. ![]() Rest of the species we are familiar with are in, such as Argon, Teladi, and the Paranid. They plan on bringing them in the future though. Our goal is to bring the first big Expansion within about one year".Īre the Boron in? Sadly no, mostly because they didn't have time to properly come up with a way to represent their unique form outside of the ship environment. Will there be expansions/DLC? Yes, as per EGOSOFT: "There will be Expansions, which will bring more races, their ships, stations and lots of missions into the X4 Universe. Is it more like X3 Terran Conflict and Albion Prelude, or Rebirth? It is a return to form of the former, a "Rebirth" of the series, it's not the previous game X: Rebirth, which was generally not well received by the core fanbase. Everything comes out of the simulated economy. ![]() Ships, weapons, upgrades, ammo and even stations. For the first time in any X game, all parts of the NPC economy are manufactured from resources. Now with X4, we have taken another, massive step. This is the foundation of our living and breathing universe. Wares produced by hundreds of stations and transported by thousands of ships are actually traded by NPCs and prices develop based on this simulated economy. One of the key selling points of X games has always been the realistic, simulated economy. Graphically plan your trade routes, coordinate attacks with your entire fleet, manage the hierarchy or send ships on remote exploration missions. Ships can be ordered with simple clicks and through drag-and-drop* operations to set their future path and commands. Once you have more ships and many NPCs working for you as pilots, crew or station managers, the map will be your preferred method of managing it all. You can leave a ship, climb down a ladder, walk over the dock of a large space station into another ship you may have parked there and replace the pilot that was working for you just by clicking on his chair. Additionally some drones and utility vehicles in X4 can be remotely controlled by the player.Ī big focus in the development of X4 has been to achieve a seamless and immersive experience when moving between ships. From small scouts over a wide range of ship classes up to the biggest carrier, everything can be piloted from the cockpit or an external view. X4 will allow you to fly all ships personally.
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